Fgfactory develops 3d assets for games, commercials and other purposes. We offer the most efficient solutions based on your the technical requirements, time and budget. Our process is optimized to, includes the contribution of 2d and 3d artists; our team covers all types of technologies, approaches and software tools to create 3d game assets of different complexity, style and usage.
We offer dedicated 3d specialists or fully staffed remote teams up to 10 people comprising of an art lead, 3d artists, animators and technical support representatives. We can build from scratch or expand your existing production pipeline of 3d models for video games, non-gaming renders or other 3d assets. We are also able to organize additional resources if required within a short notice.
Over the last few years we have released a great number of projects that are connected with 3d graphics. Our assets are used for various types of products that require 3d graphics: 3d mobile game assets, graphics for desktop and VR games, videos and commercials, 360 degrees panoramas and promotional materials. We cover different 3d graphics styles creating 3d models for video games in casual, realistic and hand painted textures.
Our 3d artists work closely with developers. Having the team of Unity developers in-house, we also control the fate of Unity 3d game assets. You can find more information about our development process here.
IN-GAME ASSETS PRODUCTION
We deliver 3d game assets for various mobile and desktop gaming applications built with Unity and other game engines. A complete design cycle includes concept art, 3d modeling, texturing, rigging and LODs.
3d artists deliver 3d modeling for games based on concept art designed in-house or provided by an external party. At this stage it is the most important to come up with an the idea of the future outcome. With a brilliant idea that is designed on the concept art stage, it becomes much clearer to reach the required result at the 3d modeling stage.
Based on the technical requirements, our artists create 3d assets for games of any poly count. Usually both high and low poly models are to be delivered to make best optimization using low poly model and high quality texturing with high poly model.
Based on the style requirements, references and other examples we create any type of texture including but not limited to realistic, hand painted or using some specific shaders.
This is where the model is prepared for animation: both body and facial. We focus on technical limits, requirements and other details to develop the optimal basis for the further animation. For example, creating 3d game character design we plan how much alive could be the asset during the animation.
Optimization stage is must when delivering 3d models for mobile games with high poly count in the scene that is rendered in real time through the camera. We solve these issues by doing LODs for assets. If your game requires a hundred of moving mobs that appear in the camera in the same time, contact us for advice.