Animators at Fgfactory create 2d animation and 2d effects design for gaming projects, commercials and non-gaming projects using the most advanced tools for animation combined with experience and skills gained through the years of development. We are able to cover any level of project complexity with an ability to cater for various graphics styles.
2d asset production includes the close cooperation between departments, requiring for the most of graphics to be animated for the purpose of making the game live, e.g. it is required at the animated character design process. We provide complete cycle of 2d game design and animation services to cater for our client’s ideas: including design, animation and delivery.
We carefully plan and allocate staff for design, animation and programming, allowing for the selection of the right approach and tools before the project on 2d character animation for games starts.
Our animators collaborate with in-house game development department or with developers directly provided by the client; this allows us to ensure the final 2d assets are correctly prepared, optimized and fit for purpose.
On the grounds of the initial technical and visual requirements we animate with Spine, Unity or After Effects. Some specific tasks require the usage of various tools on different stages of the process, such as using Spine to create 2d animation for a character, then it is packed with Unity to provide assets for developers in the right format. This process can also be initiated with performing 2d character animation in After Effects, then packaging it in Unity for further implementation.
TOOLS & SOFTWARE USED
As a 2d animation creator, we utilize the most advanced software tools that are carefully selected at the planning stage to based on the game engine, technical limits and client requests. Based on the initial stage of the research and discussions we look for the right option and technology to perform for in-game animation. Depending on the project needs we offer Spine, Unity or After Effects.
Animators at Fgfactory work on various game projects where Spine animation design is used as the main technology for animation. Powerful tools allow to create highly detailed Spine animation. In the same time they make it possible to optimize assets a lot. This is very useful for games with a huge number of 2d animated assets.
It is preferably to make animation and programming using the same technology. We produce Unity animation design for characters, environments and UI. Further we work hand by hand with developers for better assets integration in the engine.
Employing a wide range of powerful tools available in AE software, we create After Effects animation for assets that move and look alive in the game. We also design various particle effects for gameplay actions, user interface screens and in-game popups.
We also are capable of working with the less common technologies and software for 2d animation design like Cocos Studio, Particle Designer. Certain projects and tasks often require us to use a mix of technologies.
We are also ready to switch final 2d assets from one technology to another. E.g. After Effects animation design can be recreated on Spine or Cocos Studio to reach the highest assets optimization level.