Concept art for characters, backgrounds, vehicles, and props
Artwork and animation development services for games and interactive applications, including 2D, 3D, cartoon, semi-realistic, and realistic graphics, 2D and 3D animation, and VFX.
All Services
Fgfactory offers various game art and animation services and creates visual content for gaming, entertainment, education, advertising, and other industries. Our team includes specialists with diversified experience whose work aims to implement the ideas of our partners and clients into visual and animated content.
Our Toolkit
Working since 2010, the Fgfactory game art outsourcing studio has mastered and actively uses a diverse range of programs and technical tools to work on projects of varying complexity, 2D and 3D graphics, animations and effects, user interface, icons and other game assets.
3ds Max
Maya
ZBrush
Blender
SpeedTree
V-Ray
Corona
After Effects
Spine
Illustrator
Photoshop
Substance
Figma
Midjourney
ChatGPT
Grok
Magnific AI
Claude Design
Build your team
Fgfactory is a team of creative specialists that provides game art services, game animation services, technical art, VFX, and UX / UI design. We cover a wide range of graphic styles including 2D and 3D art for projects of various complexity.
2D Artist
Our 2D art specialists provide game art services and have a wide range of experience in creating various game assets including characters, locations, game props, key art illustrations, game logos and user interfaces.
3D Artist
Our team of 3D artists works with various styles and pipelines for creating 3D graphics, including characters, locations, environments, objects, and props game engine integration and static visualizations.
Game Designer
Our game designers create game documentation, describe mechanics, primary and secondary functionality, and handle narrative, level design, and in-game economy. Whether you're starting fresh or filling a gap, our specialists can help.
2D Animator
We have extensive experience creating 2D animations for game projects, working with Spine, Adobe Animate, and After Effects, as well as directly in game engines when specific tasks require it.
3D Animator
Our specialists create 3D animations of varying complexity, including primary, unique, and transition types, and work directly with developers and game engines to ensure correct integration into the project.
UX / UI Designer
Our designers create game UX and UI of varying complexity for different platforms. We cover user flows, navigation, and visual design to deliver an engaging experience from first screen to last.
Art Lead
Each project is led by an Art Lead who directs the design team throughout the full pipeline, reviewing and approving work at every stage to ensure the outcome meets client expectations.
Various Industries
Fgfactory focuses on solving business problems, adapts to each niche and individually analyzes each case and problem. A personal approach to each case is the basis of the company's philosophy and policy.
Solving problems in gaming is the company's top priority. We put user experience first, deliver high-quality 2D and 3D visuals that capture attention, and ensure a smooth, performant technical implementation across the whole gameplay.
Visual Appeal
High-quality 2D and 3D art that fits the game's style and keeps players visually engaged.
Technical Performance
Smooth gameplay, stable frame rate, and optimised assets across all devices and stores.
Player Experience
Intuitive UI, clear feedback, and engaging animations that keep players in the flow.
A set of approaches that transform processes into a gaming experience. We drive user engagement, tap into the motivation to interact, and handle the technical integration of new mechanics into your existing systems.
Engagement Loops
Reward systems, progress tracking, and challenges that drive consistent user interaction.
Seamless Integration
Mechanics built to fit your existing platform without disrupting the current user flow.
Measurable Impact
Instrumented interactions so you can track engagement and evaluate each mechanic's effect.
Games that promote brands, products or services. We deliver the message in a playful form, keep onboarding fast and simple, and reflect your brand in a visual style that evokes the right associations.
Brand Alignment
Visual style matched to your brand guidelines so every screen strengthens recognition.
Fast Onboarding
Most players aren't regular gamers, so onboarding must be frictionless and instantly understandable.
Cross-platform Reach
Runs on web, mobile, and desktop so the campaign reaches the widest possible audience.
A complex niche where Fgfactory helps partners solve existing tasks. We build a clear user flow, deliver attractive high-level game art, and adapt assets for cross-platform visibility across screens and operating systems.
Attractive Visuals
Stunning game art that meets players expectations from premium gambling products.
Clear User Flow
Intuitive navigation and interfaces that guide users from session start to finish.
Platform Compatibility
Assets prepared for consistent display across screens, devices, and OS.
Discover more projects
Fgfactory is a game art outsourcing company with a wide range of projects in various game graphics and animation areas. Below are work examples where you may find relevant examples, references, or just interesting works.
View more case studies
Mobile
NFT Islands
Our team handled the entire visual part creation and NFT assets design for the blockchain mobile-based game.
3d Assets
Jungle Squad
Jungle squad characters design, 3d modeling and rendering for illustration purposes.
Casual art
Sky Spin
Casual game graphics design and animation for characters, environments, buildings, UI and other assets.
What partners say
The peculiarity of video game art outsourcing is that you need a vendor that works with the graphic styles that are required for your project. Feedback on past projects must be supported by graphic examples of what was designed.
The future of workflow
Our game art studio primarily focuses on the visual style variability provided by the team, close interaction with developers, Art Lead support, process flexibility, the ability to expand or reduce the team in the shortest possible time, as well as comprehensive support during the project.
Deep expertise within various graphics styles and pipelines
Studying the project materials, our team together with Art Lead defines the requirements for the graphic style, the necessary pipelines for work, as well as suitable specialists from the art team who are most suitable for the task. Having a wide range of opportunities in various directions and styles of game graphics, the project team is selected in such a way as to most accurately meet the requirements. If the initial data and goals are unclear, we can pick and recommend options that best suit the idea of the project and its business goals. In addition, during production, there is always the opportunity to adjust, change, or add graphic requirements.
Closed collaboration with developers for assets integration
Developing graphics for game projects requires close interaction between art, design, and animation teams with game developers, who then integrate assets into the project. We ensure full cooperation between teams and synchronization of processes at all stages of development: during initial pipeline planning, further creation taking into account the requirements of developers, at the integration stage to make the necessary adjustments and smooth implementation, and at the end of integration to check the correctness of the implementations, refinement, updating, and polishing of game assets in the engine.
Art Lead supervision and assistance for every project
The Art Lead participates in the project from the moment of work evaluation, and then at each stage carries out internal quality control, art direction, approval of both intermediate and final results. Each art and animation project requires an individual approach, selection of the right pipelines, correct evaluation and a relevant team of artists, designers and animators. Here our Art Lead plays a key role, providing comprehensive support on the project. Further work on creating game assets and animations is carried out under regular control and supervision of a qualified Art Lead specialist, as well as finalization and internal approval of the results.
Flexible approach to ensure smooth process and compliance
We use an individual approach to each task and flexible project management methods, allowing us to build the workflow as efficiently as possible and align with requirements and business goals. The uniqueness of each project is always a challenge in game development. Still, a flexible approach allows us to adapt to the specifics of each request and ensures that the final result matches the original expectations. The company's specialists have a diverse background, allowing them to understand each request's specifics in the shortest possible time and ensure a smooth process of creating a game product.
Opportunity to expand the team in the shortest possible time
Our practice includes the ability to adapt a project team to changing conditions, for example, related to a reduction in the timeline or an unexpected increase in the number of tasks. Such cases often require expanding the team working on the project in the shortest possible time, while existing pipelines, processes, quality, and work speed should not suffer. We have both multiple experience and technical and organizational capabilities and resources for the rapid expansion of the project team. New specialists can become part of both the existing team within Fgfactory and a third-party team that is attracted to develop the project.
360-degree support during the production and after the launch
Whether it is a small design project or a complex development project, Fgfactory provides all the necessary support during and after the project completion at your request. Our philosophy as well as the company policy is aimed at providing services in such a way that you do not have to worry about your project. Building long-term relationships with our clients, we strive to become a reliable partner who is responsible for a wide range of issues related to the development of games and gaming products and provide 360-degree assistance in all areas of graphics, design, development, and management of game projects.
Tell us about your project and we'll assemble the right art and animation team for it.
Get in TouchBlog
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FAQ
If you have general questions about graphics and animation development, or the information is not enough for you, please read the Frequently Asked Questions on creating graphics and animation for games. Also, feel free to write to us if you have more specific questions.
Game art outsourcing is a common practice of transferring design and art work on a project to another company, or, more correctly, a game art studio, which specializes in this area and takes responsibility for completing the agreed work under the contract.
You can transfer the project to a contractor team in full so that the selected studio completes the project on a turnkey basis from start to release and transfers the final source files for further distribution of the product, or partially, allocating a limited amount of work, which, for example, has certain specifics or requires a special list of skills.
A common practice is when the customer company specializes only in art and design, so it outsources programming and integration to another team that specializes in development. Or, conversely, the company only has an engineering department and programming expertise, so game art is outsourced to a team that specializes in graphics development.
Companies such as Fgfactory are fully specialized in outsourcing services and perform a full range of tasks for the development of mobile, browser and desktop games including 2D, 3D graphics, animation, interface, programming of game engines, server development, testing and support.
Game art outsourcing has a number of advantages that allow game developers or producers of other interactive content to create products more efficiently, including:
1. The ability to gain access to a qualified and well-coordinated team of specialists who have the necessary expertise in the required niche, and also have built and debugged processes of interaction within the team.
2. Convenient and quick modification of the current team, including expansion of the team in the event of an increase in the number of tasks or a reduction in the project deadlines, and the selection of qualified specialists to strengthen the current team. In the same way, a quick and painless reduction of the team for existing processes can be carried out after the project is completed and additional resources are no longer needed.
3. A wide choice of specialists and the ability to hire them from anywhere in the world. Most outsourcing teams, including Fgfactory, are adapted to remote processes and provide a diverse range of specialists relevant to business goals.
4. Saving money on a number of expense items that are inevitable in the case of hiring specialists on staff. These include savings on legal and HR costs, no office rental costs, no work equipment and no other office expenses.
While making the choice from the range of game art outsourcing companies, you should first decide on the basic selection criteria, which may include the geolocation of the team (onshore or offshore) and the planned budget for the project. The options for finding a team are generally limited to several possible ones:
1. Search in Google for keywords that match your request.
2. Search for game art services through specialized catalogs that contain and update information about vendors in various fields of activity.
3. By recommendations from reliable sources. If someone has had a positive experience working with a game art outsourcing company, they will most likely be able to give a recommendation.
Based on the results of such a selection, it is worth highlighting several teams (ideally 3-4), which you need to conduct with more detailed interviews to determine the following components:
1. Vision of the project. How much does the service team understand your ideas, and how much does their project vision coincide with yours? In addition, the necessary technical and skill base for performing work within the framework of the required graphic styles and pipelines.
2. Communication and comfort of interaction. Openness in all matters, provision of any requested information, and speed of feedback are the moments that distinguish a highly qualified game art outsourcing team such as Fgfactory from others.
3. Project evaluation. Finally, you need to compare proposals for the cost of work on the project from different teams to form a complete picture and make a choice.
As a result, you can choose the most suitable game art outsourcing company for you.
We work with a large number of visual styles for games. Over more than 14 years of providing game art services, we have developed a portfolio and skills that relate to the following styles of game graphics:
1. Casual 2D or 3D graphics. One of the most common directions is characterized by a bright and saturated color scheme, often focusing on cartoonish shapes and styles.
2. Flat 2D graphics. Simple graphics, without additional detailing, can often be done with vector tools and methods.
3. Stylized 2D or 3D graphics. Specific graphics that differ from others and can have unusual shapes.
4. Semi-realistic 2D or 3D graphics. Stylization at the junction of unrealistic and realistic, showing something in between, not reaching realism, which gives it an even more advantageous look.
5. Realistic 2D or 3D graphics. Visualization with the utmost desire to convey the realism of the picture, characterized by detailed work on lighting, shadows, detailing of materials, and realistic shapes.
You can write us to request examples of game art outsource projects in one of these styles. Or provide your references from other projects that suit you best, and we will be able to select relevant examples from our past cases.
However, selecting a graphic style for a project is often separate from this gradation. More often, the final visual style of the game is a mixture of several directions. The final graphic style for the game is created at the initial stages of either Pre-production or Production of the project. The render quality, lighting, and additional effects and features are selected when concept art is created.
To form a price for creating 2D art or animation, it is worth deciding and detailing the task or set of works as much as possible. Since each art or animation task is unique, no single division and gradation can be used.
A piece of game art can start from $ 100 per unit and reach tens and hundreds of thousands of dollars for volumes of graphic assets and animation for large projects. The cost of work is continuously formed from the assessment of each unit (character, game background or location, object, building, game icon, banner or illustration, interface element, etc.) and the further summation of all assets and game animation services, included in the project.
Thus, it is worth remembering that,
1. There is no single cost, and there is no single price range for game art and animation outsourcing.
2. Work cost is determined per unit of work - each element, object, or character that needs to be made in the project.
3. Having the cost of each piece of work, the project's total cost is formed.
Please feel free to write to us if you have requests for an estimate of the cost of your project work on game art and animation, and our art and animation outsourcing company specialists will be able to provide you with qualified advice and help with the correct assessment of your game project.
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