No-code Gamification Platform
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Game character 3d model created from scratch and optimized for usage in game engines.
Game character 3d modeling optimized for usage in game engines. A high poly character model was created using the ZBrush sculpting package. The retopology of the character was carried out with the expectation of further use of the model in game engines. During the texturing process, additional detail was added to the Substance painter. The skin and rig of the character for further posing were also made. The final lighting setup and rendering were done using real-time rendering in Marmoset using Metallic, Roughness, Normal, Albedo maps. The model is based on the character concept designed previously. On the modeling pre-production stage, the character was designed from different views to display and explain all parts for further modeling.
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