Technical Part
The Blackjack Club game development was done using the Unity engine, which made it possible to launch the game on iOS and Android mobile platforms, the game is also available for both phones and tablets. In the technical part of the project, Firebase was used as a tool for the database and server logic for storing data about users, their actions and card logic. Using the Firebase functionality, we set up flexible user authorization, which allowed players to access their accounts from various devices.
One feature of the Blackjack Club project was adapting of the user interface to devices with different screen sizes, as well as covering support for both mobile phones and tablets.
In addition, several SDKs were connected and configured, including social SDKs for sharing results, advertising SDKs, and functionality for tracking data.
During the Blackjack Club game development, our team covered the entire design process, the UX and further interface design of game screens, buttons, and icons were completed. Designs of game chips were developed, which were then animated using Spine and transferred to the development team for integration.